

Changing professions cancels whatever current job they were on and they take the opportunity to squeeze in a quick nap. They can be set under the PopulationProfessions tab or by selecting a GnomeProfession.

Sure helps to get rid of any pesky hunger or thirst. Professions designate what tasks each Gnome can do. (Really, just make a backup of even the saves while you're at it.) You simply flip it over to "Debug = True" and presto. In the section, most likely in the bottom of it, there's the "Debug = False". This generally lets you accomplish more with the remainder of your population at the same time. Having a single dedicated tinkerer will be slow the first couple of unlocks and then very very fast by the end. Just remember it spawns on the square you rightclicked on (RB->Debug).ĭocuments > My Games > Gnomoria, and open up settings.ini. Having fewer Gnomes tinkering will generally be faster than more gnomes. And that allows you, through right clicking anywhere, and hitting debug menu, to spawn pretty much, ALMOST, anything you want, in just about any quantity. "Well, what you COULD do is enable debug mode. However, you can try this (copied from Steam) for items or toons (good one or bad one): With that you got more than enough to don't spoil the game and get bored. Hospital: Caretaking of hospital patients and healing injured patients with bandages. Agriculture Harvesting (including fruits from trees), planting trees, felling trees not in a grove, brewing at distillery and cooking at kitchen. I put only 99, IDK what would be top level, but that freaking fast enough. Hauling Transportation of goods to Stockpiles. Sand will be a material for glass production which will be in the base game. Of course some deviations from the original will be there. For now I will stay very close to how Gnomoria plays and feels. Gnomoria can be considered a good stepping stone towards Dwarf Fortress because its not AS. My personal motivation here is having a working DF clone and be able to tinker with it. When level is somehow high then it change too slow just to get +1 level up. Tinkers Construct - Make custom tools, also has a neat ore. It's better you get that profession low enough, so number will change very soon and speed up your search. Focus on 1 toon for a profession level you want him/her to work as top priority (that he/she must be doing) and search that number under standard 4 bytes (default) let him/her work again, when change search again until you got it. 12 Posted by u/MrDrayth 8 years ago Traps for Idiots - Suggestions/Explanations So I've been wanting to set up one of two Traps: A Trickle Feeder Trap, or a Trap that I can drop mobs into that lets my Crossbow squad pick 'em off at their leisure, but still able to take their loot when done. Cheat Engine works ok for level up your toons.
